• ALL THINGS ARE TRIUNE, WITH BINARY INTER-ACTIVES.
  • There are three levels of physics: fundamental, quantum, and classic. Three are one; one is three; everything else is two.
  • WE ARE A DATA-DRIVEN UNIVERSE:
  • Every elementary particle carries encoded data. Information is the fifth state of matter (solid, liquid, gas, plasma, and code). Embedded, coded information drives the laws of physics. The universe is a physical system that contains and processes information.
  • SOME EXAMPLES OF PROGRAMMED PARTICLES:
  • PROTONS, NEUTRONS, ELECTRONS, AND QUARKS.
  • There are six flavors of the subatomic particle within each of these two groups: six leptons (the electron, the muon, the tau, the electron-neutrino, the muon-neutrino, and the tau-neutrino), and six quarks (designated up, down, charm, strange, top, and bottom).
  • What is Electricity? - learn.sparkfun.com
  • The intermediate boson in electromagnetic interactions is photons.
  • Neutron
  • Weak interactions give rise to radioactive decays, like the neutron decaying into a proton, an electron, and an electron neutrino.
  • Protons:
  • The strong force and the weak force hold the nucleus of an atom together.
  • Protons and neutrons are not fundamental particles. They contain three fundamental particles, named quarks, bound by gluons. Quarks all have spin 1/2, and electric charge equals 2/3 and -1/3. There are six different quarks, up, down, strange charm, bottom, top. We classify them into three families. Up and down, charm and strange, top and bottom. Each quark has three copies, each with a different color. They take place in strong, electromagnetic, and weak interactions. In strong interactions, the intermediate boson is a gluon. By strong interactions, three quarks come together and makeup protons, neutrons, and many heavier other particles.
  • Randomness lacks a definitive plan or purpose. It also lacks a pattern or predictability.
  • Complexity does not arise from randomness.
  • EVERY TIME I ROLL THE DICE:
  • Randomness from a Machine | Inside Science
  • The Quest for Randomness | American Scientist